ISBN: 9780735710238
Macromedia Flash 4 was the standard for web animation and interactivity, and Flash 5 contained improvements in content creation, interactivity, and portability. Those designers not curren… Meer...
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ISBN: 9780735710238
Macromedia Flash 4 was the standard for web animation and interactivity, and Flash 5 contained improvements in content creation, interactivity, and portability. Those designers not curren… Meer...
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2001, ISBN: 0735710236
[EAN: 9780735710238], Gebraucht, guter Zustand, [SC: 23.29], [PU: New Riders Pub], Good condition. With CD! A copy that has been read but remains intact. May contain markings such as book… Meer...
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2001, ISBN: 9780735710238
New Riders Press. Fine. 2001. Stated First Printing. Trade Paperback. 0735710236 . Book is Fine with never opened CD at back. Stated First Printing. ; 375 pages ., New Riders Press, 2001, 5
Biblio.co.uk |
ISBN: 9780735710238
Livre, [PU: New Riders Press]
Rakuten.fr |
ISBN: 9780735710238
Macromedia Flash 4 was the standard for web animation and interactivity, and Flash 5 contained improvements in content creation, interactivity, and portability. Those designers not curren… Meer...
ISBN: 9780735710238
Macromedia Flash 4 was the standard for web animation and interactivity, and Flash 5 contained improvements in content creation, interactivity, and portability. Those designers not curren… Meer...
2001
ISBN: 0735710236
[EAN: 9780735710238], Gebraucht, guter Zustand, [SC: 23.29], [PU: New Riders Pub], Good condition. With CD! A copy that has been read but remains intact. May contain markings such as book… Meer...
2001, ISBN: 9780735710238
New Riders Press. Fine. 2001. Stated First Printing. Trade Paperback. 0735710236 . Book is Fine with never opened CD at back. Stated First Printing. ; 375 pages ., New Riders Press, 2001, 5
ISBN: 9780735710238
Livre, [PU: New Riders Press]
Bibliografische gegevens van het best passende boek
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This is a completely new book, though, with new projects and a closer focus on ActionScript. It's not a Flash primer. Readers should already be familiar with the authoring environment and the basics of how to make .swf files. What the book does concentrate on is basic to advanced object-oriented scripting, Flash application development, client/server interaction, rich media content development, and animations that utilize all these issues and more.
The book can be read in both a linear and nonlinear fashion. The authors selected techniques that are widely used on the Web today and grouped them under categories where they're most likely to be needed. For example, for sites geared towards online entertainment and streaming video, there's a project using a QuickTime/Flash integration. Other categories (and projects) include education, games, and simulations (a "Bubble Fighter" spaceship game that employs programming with trigonometry); product promotion and brand marketing (an "animated brochure" interface for a cleaning spray that incorporates a form integrated with a database and a game); and a freelance Web developer's portfolio (showing off a soundplayer interface, mouse trailer effects, and a background randomizer). Each chapter and project is subdivided into fairly self-contained miniprojects that can be read and used separately--for example, a board game that demonstrates Flash 5's new function capability. Each minitask ends with a "How It Works" section, which serves as a good introduction as well as a summary.
With Flash 5, ActionScript is different and more powerful than before, and Flash 4 users, as well as all readers, are advised to first read the ActionScript introduction that comes bundled with the app. Flash 5 Magic's excellent writing, as well as its layout, is clean and uncluttered, and, most importantly, makes the "magic" behind ActionScripting seem doable. --Angelynn Grant
Topics covered: QuickTime/Flash integration Printing with Flash Working with Smart Clips Working with arrays Handling keyboard input Using modular programming to create a game Programming with trigonometry Programming collision detection with multiple projectiles Using Color object, attachMovie action, symbol linkage and Mouse object to create a coloring book style game Creating scripted animations (e.g., zoom in & out, rotate) Using shared libraries to manage assets Working with forms and ASP Working with functions Utilizing XML data Displaying rich text Generating dynamic menus Setting up audio controls Creating mouse-driven effects Manipulating movie clip attributes External database integration
Gedetalleerde informatie over het boek. - Flash 5 Magic: With ActionScript
EAN (ISBN-13): 9780735710238
ISBN (ISBN-10): 0735710236
pocket book
Verschijningsjaar: 2001
Uitgever: New Riders Press
Boek bevindt zich in het datenbestand sinds 2007-05-24T20:21:16+02:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2023-11-06T23:39:04+01:00 (Amsterdam)
ISBN/EAN: 9780735710238
ISBN - alternatieve schrijfwijzen:
0-7357-1023-6, 978-0-7357-1023-8
alternatieve schrijfwijzen en verwante zoekwoorden:
Auteur van het boek: david scott, hamlin, matthew scott, magic
Titel van het boek: action, actionscript, flash, script, when magic really happens
Andere boeken die eventueel grote overeenkomsten met dit boek kunnen hebben:
Laatste soortgelijke boek:
0752064710233 Flash 5 Magic with ActionScript (Hamlin, J.S. and Emberto, D.J.)
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