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ISBN: 9780470029749
Algorithms and Networking for Computer Games is an essentialguide to solving the algorithmic and networking problems of moderncommercial computer games, written from the perspective of ac… Meer...
ISBN: 9780470029749
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of … Meer...
ISBN: 9780470029749
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of … Meer...
Algorithms and Networking for Computer Games als eBook Download von Jouni Smed, Harri Hakonen - nieuw boek
ISBN: 9780470029749
Algorithms and Networking for Computer Games: Jouni Smed, Harri Hakonen Algorithms and Networking for Computer Games: Jouni Smed, Harri Hakonen eBooks > Belletristik > Erzählungen, Jo… Meer...
2006, ISBN: 9780470029749
[ED: 1], Auflage, eBook Download (PDF), eBooks, [PU: Wiley]
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Gedetalleerde informatie over het boek. - Algorithms and Networking for Computer Games
EAN (ISBN-13): 9780470029749
ISBN (ISBN-10): 0470029749
Verschijningsjaar: 2006
Uitgever: Wiley, J
286 Bladzijden
Taal: eng/Englisch
Boek bevindt zich in het datenbestand sinds 2007-08-26T10:55:56+02:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2022-02-15T00:01:11+01:00 (Amsterdam)
ISBN/EAN: 0470029749
ISBN - alternatieve schrijfwijzen:
0-470-02974-9, 978-0-470-02974-9
alternatieve schrijfwijzen en verwante zoekwoorden:
Titel van het boek: computer networking, games for your, algorithms
Gegevens van de uitgever
Auteur: Jouni Smed; Harri Hakonen
Titel: Algorithms and Networking for Computer Games
Uitgeverij: Wiley; John Wiley & Sons
286 Bladzijden
Verschijningsjaar: 2006-07-11
Taal: Engels
76,99 € (DE)
Not available (reason unspecified)
EA; E107; E-Book; Nonbooks, PBS / Technik/Elektronik, Elektrotechnik, Nachrichtentechnik; Nachrichtententechnik, Telekommunikation; Communication Technology - Networks; Computer Science; Computerspiel; Electrical & Electronics Engineering; Elektrotechnik u. Elektronik; Informatik; Kommunikationsnetz; Kommunikationsnetze; Networking; Netzwerke; Programmierung; Programmierung u. Software-Entwicklung; Programming & Software Development; Netzwerke; Programmierung u. Software-Entwicklung; Kommunikationsnetze; EA; BB
List of Figures. List of Tables. List of Algorithms. Preface. Acknowledgements. 1. Introduction. 1.1 Anatomy of Computer Games. 1.2 Synthetic Players. 1.3 Multi-playing. 1.4 Games and Storytelling. 1.5 Other Game Design Considerations. 1.6 Outline of the Book. 1.7 Summary. Exercises. I: Algorithms. 2. Random Numbers. 2.1 Linear Congruential Method. 2.2 Discrete Finite Distributions. 2.3 Random Shuffling. 2.4 Creating GameWorlds. 2.5 Summary. Exercises. 3. Tournaments. 3.1 Rank Adjustment Tournaments. 3.2 Elimination Tournaments. 3.3 Scoring Tournaments. 3.4 Summary. Exercises. 4. Game Trees. 4.1 Minimax. 4.2 Alpha-Beta Pruning. 4.3 Games of Chance. 4.4 Summary. Exercises. 5. Path Finding. 5.1 Discretization of the GameWorld. 5.2 Finding theMinimum Path. 5.3 Realizing theMovement. 5.4 Summary. Exercises. 6. Decision-making. 6.1 Background. 6.2 Finite StateMachines. 6.3 Flocking. 6.4 InfluenceMaps. 6.5 Summary. Exercises. 7. Modelling Uncertainty. 7.1 Statistical Reasoning. 7.2 Fuzzy Sets. 7.3 Fuzzy Constraint Satisfaction Problem. 7.4 Summary. Exercises. II: Networking. 8. Communication Layers. 8.1 Physical Platform. 8.2 Logical Platform. 8.3 Networked Application. 8.4 Summary. Exercises. 9. Compensating Resource Limitations. 9.1 Aspects of Compensation. 9.2 Protocol Optimization. 9.3 Dead Reckoning. 9.4 Local Perception Filters. 9.5 Synchronized Simulation. 9.6 Area-of-interest Filtering. 9.7 Summary. Exercises. 10. Cheating Prevention. 10.1 Technical Exploitations. 10.2 Rule Violations. 10.3 Summary. Exercises. A. Pseudo-code Conventions. A.1 Changing the Flow of Control. A.2 Data Structures. A.3 Format of Algorithms. A.4 Conversion to Existing Programming Languages. Bibliography. Ludography. Index.Andere boeken die eventueel grote overeenkomsten met dit boek kunnen hebben:
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