2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Meer...
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ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Meer...
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ISBN: 9781615207138
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Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - gebonden uitgave, pocketboek
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Meer...
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2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Meer...
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2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Meer...
ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Meer...
ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … Meer...
Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - gebonden uitgave, pocketboek
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Meer...
bij Orellfuessli.ch
2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Meer...
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Gedetalleerde informatie over het boek. - Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
EAN (ISBN-13): 9781615207138
ISBN (ISBN-10): 1615207139
Gebonden uitgave
Verschijningsjaar: 2010
Uitgever: Idea Group Reference
338 Bladzijden
Gewicht: 1,225 kg
Taal: eng/Englisch
Boek bevindt zich in het datenbestand sinds 2011-02-08T01:34:11+01:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2023-10-28T20:58:24+02:00 (Amsterdam)
ISBN/EAN: 1615207139
ISBN - alternatieve schrijfwijzen:
1-61520-713-9, 978-1-61520-713-8
alternatieve schrijfwijzen en verwante zoekwoorden:
Auteur van het boek: baek
Titel van het boek: playing way, gaming, playing the other
Andere boeken die eventueel grote overeenkomsten met dit boek kunnen hebben:
Laatste soortgelijke boek:
9781615207145 Gaming for ClassroomBased Learning (Gabriel, Caitlynn J.)
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