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This book contains an edited version of the lectures and selected contri- tions presented during the Advanced Summer Institute on "Product Engine- ing: Tools and Methods based on Vir… Meer...

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This book contains an edited version of the lectures and selected contri- tions presented during the Advanced Summer Institute on "Product Engine- ing: Tools and Methods based on Vir… Meer...

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Product Engineering: Tools and Methods Based on Virtual Reality - nieuw boek

2007

ISBN: 9789048178049

This book contains an edited version of the lectures and selected contri- tions presented during the Advanced Summer Institute on "Product Engine- ing: Tools and Methods based on Vir… Meer...

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Product Engineering: Tools and Methods Based on Virtual Reality - pocketboek

ISBN: 9789048178049

Product Engineering: Tools and Methods Based on Virtual Reality Product-Engineering~~Doru-Talaba Science>Electronics & Robotics>Electronics & Robotics Paperback, Springer Netherlands

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Product Engineering: Tools and Methods Based on Virtual Reality

This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute (ASI) on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May - 6th June 2007. The ASI was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.

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EAN (ISBN-13): 9789048178049
ISBN (ISBN-10): 9048178045
Gebonden uitgave
pocket book
Verschijningsjaar: 2010
Uitgever: Springer Netherlands
580 Bladzijden
Gewicht: 0,865 kg
Taal: eng/Englisch

Boek bevindt zich in het datenbestand sinds 2011-12-20T02:32:54+01:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2022-03-10T11:43:44+01:00 (Amsterdam)
ISBN/EAN: 9789048178049

ISBN - alternatieve schrijfwijzen:
90-481-7804-5, 978-90-481-7804-9


Gegevens van de uitgever

Auteur: Doru Talaba; Angelos Amditis
Titel: Product Engineering - Tools and Methods Based on Virtual Reality
Uitgeverij: Springer; Springer Netherland
566 Bladzijden
Verschijningsjaar: 2010-11-10
Dordrecht; NL
Gedrukt / Gemaakt in
Gewicht: 0,878 kg
Taal: Engels
181,89 € (DE)
186,99 € (AT)
200,50 CHF (CH)
POD
XIV, 566 p.

BC; Previously published in hardcover; Hardcover, Softcover / Technik/Elektronik, Elektrotechnik, Nachrichtentechnik; Regelungstechnik; Verstehen; AutoCAD; Computer-Aided Design (CAD); Computer-Aided Engineering (CAE); EGT; Simulation; Tracking; cognition; design; display; learning; mechanical engineering; modeling; programming; robot; virtual reality; C; Control, Robotics, Mechatronics; Computer-Aided Engineering (CAD, CAE) and Design; Mechanical Engineering; Engineering Design; Control, Robotics, Automation; Computer-Aided Engineering (CAD, CAE) and Design; Mechanical Engineering; Engineering Design; Engineering; Computer-Aided Design (CAD); Maschinenbau; Konstruktion, Entwurf; BB

Preface; List of participants; Introduction; Chapter 1; VIRTUAL REALITY TECHNOLOGY; INVITED LECTURES; Virtual Reality Research in Europe: Towards Structuring the European Research Area, by Angelos Amditis, Ioannis Karaseitanidis, Irene Mantzouranis; Virtual Reality Technology - An Overview, by Roland Blach; A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applications, by Doru Talaba; SELECTED CONTRIBUTIONS; Single Chart Parameterization of Triangle Meshes, by Fabio Rossi and Massimo Bergamasco; A Novel Acoustic Tracking System for Virtual Reality Systems, by Ioannis Karaseitanidis; Virtual Reality-Based Environments for Learning and Training, by Dorin Mircea Popovici and Ana-Maria Marhan; Chapter 2; HAPTIC SYSTEMS; INVITED LECTURES; Advanced Haptic Systems for Virtual Reality, by Antonio Frisoli, Massimo Bergamasco and Emanuele Ruffaldi; Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devices, by Grigore Gogu; Collision Detection as a Fundamental Technology in VR Based Product Engineering, by Gabriel Zachmann; SELECTED CONTRIBUTIONS; The Feel of Virtual Mechanisms, by Daniela Constantinescu; A Wired Haptic System for Multimodal VR Interaction, by Tiberiu Butnaru, Csaba Antonya and Doru Talaba; Haptic Feedback Generation for a Direction Indicator Switch, by Hunor Erdelyi, Csaba Antonya and Doru Talaba; Chapter 3; VIRTUAL REALITY AIDED DESIGN; INVITED LECTURES; Virtual Reality Aided Design. A survey of the use of VR in automotive industry, by Peter Zimmermann; Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with interactive instruments, by Imre Horváth; Virtual Reality: which Contribution for Machine Design, by Pascal Ray and Cristophe Bascoul; SELECTED CONTRIBUTIONS; VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Study, by Michele Fiorentino, Antonio E. Uva, GiuseppeMonno; Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Design, by Eliab Opiyo, Imre Horváth and Zoltan Rusák; Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools, by Edit Varga; Software Module for Data Exchange Between AutoCAD and a Virtual Reality System, by Gheorghe Oancea, Florin Girbacia and Anisor Nedelcu; Chapter 4; VIRTUAL TESTING AND PROTOTYPING; INVITED LECTURES; Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structures, by Herman Van der Auweraer, Stijn Donders, Peter Mas and Karl Janssens; Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineering, by Florian Fleissner and Peter Eberhard; SELECTED CONTRIBUTIONS; Virtual Prototypes for Uncertainty and Variability-Based Product Engineering, by Roberto d’Ippolito, Stijn Donders and Herman Van der Auweraer; Virtual and Real Testing of Products, by Sebastian Sisca, Gheorghe Mogan and Kevin Subrin; Manipulation of Mechanisms in Virtual Environment, by Csaba Antonya, Tiberiu Butnaru and Doru Talaba; CAD-CAE Models Library for Pre-Surgery Planning, by Mircea Dreucean; Chapter 5; VIRTUAL MANUFACTURING; INVITED LECTURES; Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Reality, by James M. Ritchie, Raymond C.W. Sung, Graham Robinson, Philip N. Day, Richard G. Dewar, Jonathan R. Corney, John E.L. Simmons; The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studies, by James M. Ritchie, Theodore Lim, R.S. Sung, Jonathan. R. Corney, H. Rea; SELECTED CONTRIBUTIONS; Implementing Real Time Grasping Simulation Based on Anthropometric Data. A work in progress report, by Zoltan Rusák, Csaba Antonya, Wilfred van der Vegte and Imre Horváth; Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysis, by Alexandru Itu, Andreea

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