
2010, ISBN: 9789048181414
[ED: Softcover], [PU: Springer / Springer Netherlands], During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The… Meer...
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ISBN: 9789048181414
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
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2010, ISBN: 9789048181414
Springer, Taschenbuch, Auflage: Softcover reprint of hardcover 1st ed. 2009, 216 Seiten, Publiziert: 2010-10-28T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 9789048181414, 0.69 kg, Inf… Meer...
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2010, ISBN: 9789048181414
Springer, Taschenbuch, Auflage: Softcover reprint of hardcover 1st ed. 2009, 216 Seiten, Publiziert: 2010-10-28T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 9789048181414, 0.69 kg, Inf… Meer...
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2010, ISBN: 9048181410
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Softcover reprint of hardcover 1st ed. 2009 Kartoniert / Broschiert Lehrmittel, Lerntechnologien, E-Learning, Konstruktion, Entwurf, Software Engineering, Computermodellierung und -simu… Meer...
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2010, ISBN: 9789048181414
[ED: Softcover], [PU: Springer / Springer Netherlands], During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The… Meer...

ISBN: 9789048181414
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...

2010
ISBN: 9789048181414
Springer, Taschenbuch, Auflage: Softcover reprint of hardcover 1st ed. 2009, 216 Seiten, Publiziert: 2010-10-28T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 9789048181414, 0.69 kg, Inf… Meer...

2010, ISBN: 9789048181414
Springer, Taschenbuch, Auflage: Softcover reprint of hardcover 1st ed. 2009, 216 Seiten, Publiziert: 2010-10-28T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 9789048181414, 0.69 kg, Inf… Meer...
2010, ISBN: 9048181410
gebonden uitgave
Softcover reprint of hardcover 1st ed. 2009 Kartoniert / Broschiert Lehrmittel, Lerntechnologien, E-Learning, Konstruktion, Entwurf, Software Engineering, Computermodellierung und -simu… Meer...
Bibliografische gegevens van het best passende boek
auteur: | |
Titel: | |
ISBN: |
Gedetalleerde informatie over het boek. - Design and Use of Serious Games (Intelligent Systems, Control and Automation: Science and Engineering, Band 37)
EAN (ISBN-13): 9789048181414
ISBN (ISBN-10): 9048181410
Gebonden uitgave
pocket book
Verschijningsjaar: 2010
Uitgever: Kankaanranta, Marja Helena, Neittaanmäki, Pekka, Springer
216 Bladzijden
Gewicht: 0,334 kg
Taal: eng/Englisch
Boek bevindt zich in het datenbestand sinds 2011-03-28T23:29:31+02:00 (Amsterdam)
Boek voor het laatst gevonden op 2024-09-19T16:23:12+02:00 (Amsterdam)
ISBN/EAN: 9789048181414
ISBN - alternatieve schrijfwijzen:
90-481-8141-0, 978-90-481-8141-4
alternatieve schrijfwijzen en verwante zoekwoorden:
Titel van het boek: serious games, game design, automation
Gegevens van de uitgever
Auteur: Marja Helena Kankaanranta
Titel: Intelligent Systems, Control and Automation: Science and Engineering; Design and Use of Serious Games
Uitgeverij: Springer; Springer Netherland
206 Bladzijden
Verschijningsjaar: 2010-10-28
Dordrecht; NL
Gedrukt / Gemaakt in
Taal: Engels
109,99 € (DE)
BC; Hardcover, Softcover / Technik/Maschinenbau, Fertigungstechnik; Konstruktion, Entwurf; Verstehen; Holm; Serious Games; calculus; complexity; design; development; game development; game technology; game-based learning; interface; language; simulation; structured analysis; technology; user-driven design; Engineering Design; Software Engineering; Computer Modelling; Digital Education and Educational Technology; Teaching and Teacher Education; Software Engineering; Computermodellierung und -simulation; Lehrmittel, Lerntechnologien, E-Learning; Lehrerausbildung; BB
Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh – a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.Andere boeken die eventueel grote overeenkomsten met dit boek kunnen hebben:
Laatste soortgelijke boek:
9781402094965 Design and Use of Serious Games (Marja Helena Kankaanranta; Pekka Neittaanmaki)
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