ISBN: 9781402094958
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
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ISBN: 9781402094958
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
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2008, ISBN: 1402094957
[EAN: 9781402094958], Gebraucht, guter Zustand, [SC: 0.0], [PU: Springer Netherland], GAME DEVELOPMENT,SERIOUS GAMES,DESIGN,USER-DRIVEN DESIGN,STRUCTURED ANALYSIS,TECHNOLOGY,INTERFACE,GAM… Meer...
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2008, ISBN: 9781402094958
2009 Gepflegter, sauberer Zustand. 4945296/2 Versandkostenfreie Lieferung game development,Serious Games,design,user-driven design,structured analysis,technology,interface,game technology… Meer...
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ISBN: 9781402094958
Hardback, [PU: Springer-Verlag New York Inc.], Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplina… Meer...
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ISBN: 9781402094958
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
ISBN: 9781402094958
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
2008
ISBN: 1402094957
[EAN: 9781402094958], Gebraucht, guter Zustand, [SC: 0.0], [PU: Springer Netherland], GAME DEVELOPMENT,SERIOUS GAMES,DESIGN,USER-DRIVEN DESIGN,STRUCTURED ANALYSIS,TECHNOLOGY,INTERFACE,GAM… Meer...
2008, ISBN: 9781402094958
2009 Gepflegter, sauberer Zustand. 4945296/2 Versandkostenfreie Lieferung game development,Serious Games,design,user-driven design,structured analysis,technology,interface,game technology… Meer...
ISBN: 9781402094958
Hardback, [PU: Springer-Verlag New York Inc.], Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplina… Meer...
Bibliografische gegevens van het best passende boek
Gedetalleerde informatie over het boek. - Design and Use of Serious Games Marja Helena Kankaanranta Editor
EAN (ISBN-13): 9781402094958
ISBN (ISBN-10): 1402094957
Gebonden uitgave
Verschijningsjaar: 2008
Uitgever: Springer Netherlands Core >2 >T
206 Bladzijden
Gewicht: 0,473 kg
Taal: eng/Englisch
Boek bevindt zich in het datenbestand sinds 2009-01-18T01:14:52+01:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2023-12-09T19:39:46+01:00 (Amsterdam)
ISBN/EAN: 1402094957
ISBN - alternatieve schrijfwijzen:
1-4020-9495-7, 978-1-4020-9495-8
alternatieve schrijfwijzen en verwante zoekwoorden:
Auteur van het boek: marja, kanka, helena fields
Titel van het boek: game control, serious games, game design, intelligent, design systems
Gegevens van de uitgever
Auteur: Marja Helena Kankaanranta
Titel: Intelligent Systems, Control and Automation: Science and Engineering; Design and Use of Serious Games
Uitgeverij: Springer; Springer Netherland
206 Bladzijden
Verschijningsjaar: 2008-12-16
Dordrecht; NL
Gedrukt / Gemaakt in
Taal: Engels
109,99 € (DE)
BB; Hardcover, Softcover / Technik/Maschinenbau, Fertigungstechnik; Konstruktion, Entwurf; Verstehen; Holm; Serious Games; calculus; complexity; design; development; game development; game technology; game-based learning; interface; language; simulation; structured analysis; technology; user-driven design; Engineering Design; Software Engineering; Computer Modelling; Digital Education and Educational Technology; Teaching and Teacher Education; Software Engineering; Computermodellierung und -simulation; Lehrmittel, Lerntechnologien, E-Learning; Lehrerausbildung; BC
Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh – a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.Andere boeken die eventueel grote overeenkomsten met dit boek kunnen hebben:
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