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Design and Use of Serious Games Marja Helena Kankaanranta Editor
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Design and Use of Serious Games Marja Helena Kankaanranta Editor - nieuw boek

ISBN: 9781402094958

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...

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Design and Use of Serious Games
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Design and Use of Serious Games - nieuw boek

ISBN: 9781402094958

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...

Nr. 978-1-4020-9495-8. Verzendingskosten:Worldwide free shipping, , DE. (EUR 0.00)
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Kankaanranta, Marja Helena und Pekka Neittaanmäki:
Design and Use of Serious Games - gebonden uitgave, pocketboek

2008

ISBN: 1402094957

[EAN: 9781402094958], Gebraucht, guter Zustand, [SC: 0.0], [PU: Springer Netherland], GAME DEVELOPMENT,SERIOUS GAMES,DESIGN,USER-DRIVEN DESIGN,STRUCTURED ANALYSIS,TECHNOLOGY,INTERFACE,GAM… Meer...

NOT NEW BOOK. Verzendingskosten:Versandkostenfrei. (EUR 0.00) Buchpark, Trebbin, Germany [83435977] [Rating: 5 (von 5)]
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Design and Use of Serious Games  2009 - Kankaanranta, Marja Helena und Pekka Neittaanmäki
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Kankaanranta, Marja Helena und Pekka Neittaanmäki:
Design and Use of Serious Games 2009 - gebruikt boek

2008, ISBN: 9781402094958

2009 Gepflegter, sauberer Zustand. 4945296/2 Versandkostenfreie Lieferung game development,Serious Games,design,user-driven design,structured analysis,technology,interface,game technology… Meer...

Verzendingskosten:Versandkostenfrei innerhalb der BRD. (EUR 0.00) Buchpark GmbH, 14959 Trebbin
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Design and Use of Serious Games - Marja Helena Kankaanranta
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Marja Helena Kankaanranta:
Design and Use of Serious Games - gebonden uitgave, pocketboek

ISBN: 9781402094958

Hardback, [PU: Springer-Verlag New York Inc.], Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplina… Meer...

Verzendingskosten:Versandkostenfrei. (EUR 0.00)

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Design and Use of Serious Games Marja Helena Kankaanranta Editor

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.

Gedetalleerde informatie over het boek. - Design and Use of Serious Games Marja Helena Kankaanranta Editor


EAN (ISBN-13): 9781402094958
ISBN (ISBN-10): 1402094957
Gebonden uitgave
Verschijningsjaar: 2008
Uitgever: Springer Netherlands Core >2 >T
206 Bladzijden
Gewicht: 0,473 kg
Taal: eng/Englisch

Boek bevindt zich in het datenbestand sinds 2009-01-18T01:14:52+01:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2023-12-09T19:39:46+01:00 (Amsterdam)
ISBN/EAN: 1402094957

ISBN - alternatieve schrijfwijzen:
1-4020-9495-7, 978-1-4020-9495-8
alternatieve schrijfwijzen en verwante zoekwoorden:
Auteur van het boek: marja, kanka, helena fields
Titel van het boek: game control, serious games, game design, intelligent, design systems


Gegevens van de uitgever

Auteur: Marja Helena Kankaanranta
Titel: Intelligent Systems, Control and Automation: Science and Engineering; Design and Use of Serious Games
Uitgeverij: Springer; Springer Netherland
206 Bladzijden
Verschijningsjaar: 2008-12-16
Dordrecht; NL
Gedrukt / Gemaakt in
Taal: Engels
109,99 € (DE)

BB; Hardcover, Softcover / Technik/Maschinenbau, Fertigungstechnik; Konstruktion, Entwurf; Verstehen; Holm; Serious Games; calculus; complexity; design; development; game development; game technology; game-based learning; interface; language; simulation; structured analysis; technology; user-driven design; Engineering Design; Software Engineering; Computer Modelling; Digital Education and Educational Technology; Teaching and Teacher Education; Software Engineering; Computermodellierung und -simulation; Lehrmittel, Lerntechnologien, E-Learning; Lehrerausbildung; BC

Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh – a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.

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