ISBN: 9781402094965
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
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2008, ISBN: 9781402094965
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
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ISBN: 9781402094965
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
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2008, ISBN: 9781402094965
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2008, ISBN: 9781402094965
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ISBN: 9781402094965
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
2008, ISBN: 9781402094965
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
ISBN: 9781402094965
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example … Meer...
2008, ISBN: 9781402094965
eBooks, eBook Download (PDF), Auflage, [PU: Springer-Verlag], [ED: 1], Springer-Verlag, 2008
2008, ISBN: 9781402094965
eBooks, eBook Download (PDF), 2009, [PU: Springer Netherland], Springer Netherland, 2008
Bibliografische gegevens van het best passende boek
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Gedetalleerde informatie over het boek. - Design and Use of Serious Games
EAN (ISBN-13): 9781402094965
Verschijningsjaar: 2008
Uitgever: Springer-Verlag
208 Bladzijden
Taal: eng/Englisch
Boek bevindt zich in het datenbestand sinds 2011-02-16T03:02:51+01:00 (Amsterdam)
Detailpagina laatst gewijzigd op 2023-09-22T12:19:13+02:00 (Amsterdam)
ISBN/EAN: 9781402094965
ISBN - alternatieve schrijfwijzen:
978-1-4020-9496-5
alternatieve schrijfwijzen en verwante zoekwoorden:
Auteur van het boek: springer, julian stockwin
Titel van het boek: serious games
Gegevens van de uitgever
Auteur: Marja Helena Kankaanranta
Titel: Intelligent Systems, Control and Automation: Science and Engineering; Design and Use of Serious Games
Uitgeverij: Springer; Springer Netherland
206 Bladzijden
Verschijningsjaar: 2008-12-25
Dordrecht; NL
Taal: Engels
99,00 € (DE)
EA; E107; eBook; Nonbooks, PBS / Technik/Maschinenbau, Fertigungstechnik; Konstruktion, Entwurf; Verstehen; Holm; Serious Games; calculus; complexity; design; development; game development; game technology; game-based learning; interface; language; simulation; structured analysis; technology; user-driven design; C; Engineering Design; Software Engineering; Computer Modelling; Digital Education and Educational Technology; Teaching and Teacher Education; Engineering; Software Engineering; Computermodellierung und -simulation; Lehrmittel, Lerntechnologien, E-Learning; Lehrerausbildung; BC
Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh – a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.Andere boeken die eventueel grote overeenkomsten met dit boek kunnen hebben:
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- 9789048181414 Design and Use of Serious Games (Intelligent Systems, Control and Automation: Science and Engineering, Band 37) (Marja Helena Kankaanranta, Pekka Neittaanmäki)
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